AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Android in Italy Q1 2024
In Q1 2024, the top 5 3D anime games on Android in Italy showcased varying performance trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2024, the top 5 3D anime games on the Android platform in Italy exhibited diverse performance trends in terms of downloads, revenue, and active users, as per Sensor Tower data.
Hero Clash: Playtime Go by Glaciers Game saw a significant fluctuation in its weekly downloads, peaking at 21.2K in the last week of January and then stabilizing around 5.5K by the end of March. The game's revenue showed a steady increase throughout the quarter, reaching approximately $6.3K in mid-March. Active users also experienced notable changes, with a high of 23.7K in late January and closing the quarter at around 8.7K.
Honkai: Star Rail from COGNOSPHERE PTE. LTD. demonstrated strong revenue performance, especially in the last week of March, where it peaked at $83.2K. Weekly downloads were relatively stable, fluctuating between 2.8K and 6.2K. Active users saw a consistent upward trend, starting from 40.2K in early January and reaching 47.2K by the end of the quarter.
ONE PUNCH MAN: WORLD by A PLUS JAPAN had a notable spike in downloads at 36.2K in the last week of January, which subsequently decreased to around 770 by the end of March. Revenue peaked early in February at approximately $6.3K, but then saw a sharp decline, ending the quarter at $151. Active users followed a similar trend, starting with 35.1K and closing at 7.2K.
Genshin Impact, another title from COGNOSPHERE PTE. LTD., maintained a stable revenue stream, peaking at $44.3K in early January and maintaining around $16.5K by the end of March. Downloads were relatively consistent, hovering around 2.5K to 5.4K. Active users remained strong, with a peak of 81.1K in late January and ending the quarter at approximately 67.1K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. exhibited high revenue, especially at the start of the quarter, peaking at $109.3K in early January and ending at $28.7K in late March. Downloads were steady, fluctuating between 2.1K and 4.6K. The game maintained a high number of active users, starting at 218.1K and closing at 139.1K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.